I put together an effect Group that can generate per wheel slip for iracing.
It does it by deminishing the slip effect on wheels that are "depressed" by using the long/lat acceleration values of the car.
Coz I couldn't figure out another way to share, I extracted the Data from my "shakeitbassshakersettings.json".
It#s by no mean any perfect. It's just my first itteration of solving the fact not having "per wheel slip" in iracing...
Hello,
Do you have a link for your profile?
Thanks in advance,
RaceX
Hi there!!!
Stupid me, totally forgot to attach the data^^. But on the upside, stupid me managed to find the export function in SimHub...
I'll tra to attach it to this Post again, but simultaniously uploading it to some webspace...
SO, obviously profiles are "not allowed file format".
Here is the link to the Profil, with my experimantela effect. have fuin messing aropund with it
https://www.amazon.de/clouddrive/share/zq4RnCIG8Y90sx6q6oL0B8oOtyUC7w6PgTiNj7fE3Xp
Could you walk us through what you’ve done here. I see there are some intermediate calculations that are used an input for what look like two effects output to the four corner channels. I’d like to make some modifications and provide you with some feedback, but I don’t want to break it and then flounder around trying to figure out why it doesn’t work. A couple of lines explaining each step would be helpful.
Hey. DId you ever better this? Seems really interesting. Thanks.