@nigeuk I am using a Logitech g29 with its pedals. I maybe try ATS and see if I get the same issue there. Thanks for the help
@eder-merino No problem. Logitech GT here and an ipad 8th gen.
Let me know if you get any changes.
@eder-merino Hi!
I'm back home now, and have just tested with SimHub 9.2.1.5 and ETS2 version 1.4.2.23s and ATS (latest version).
I tested without my wheel/pedal or other controllers being plugged in at all.
Here are the key assignments I used in both sims (Gameplay > Settings > Buttons and Keys)
Brake/Reverse (foot brake) = [J]
Parking Brake = [B]
Start/Stop Engine = [E]
Start/Stop Engine Electricity = [I]
In Truck Settings (Settings > Gameplay > Truck Settings)
Transmission = Real Automatic
Automatic engine and electricity start = UNTICKED (off)
Truck:
Mercedes New Actros (vanilla)
ATS - Peterbilt xx (vanilla)
When I loaded a save, I pressed the parking brake [B] and the parking brake button lit-up on the dashboard.
From cold and dark, when I held down the [J] key and pressed the Start button on the dash, the engine started.
When the engine was running and the dash fully lit, when I held down the [J] key the orange brake light illuminated in the dashboard main screen (solid, not flashing).
From cold and dark, if I pressed the Start button without holding down the [J] key, (with Parking brake on) then;
- the dashboard lights up
- the orange brake light flashes orange.
- the engine does not start.
If I then hold down the [J] key, the orange brake light stops flashing, but remains illuminated.
If I then press the Start button on the dash, the engine starts.
I tested this process about 20 times in ATS and ETS2. Occasionally, about 1 in 10 times, it would not work. Either a press on the ipad did not register, or (possibly) I pressed the buttons too quickly. Every time though, if I tried again straight away, then the start up would happen as expected.
I've just had a look again at your previous replies and you said:
"while holding the foot brake, the yellow icon on the dash should disappear, but it doesn't."
This isn't quite right - while the footbrake is held down, the orange/yellow brake icon on the main screen should illuminate and appear solid (not flashing). Obviously, if electricity is off, then the screen is blank!
If you press the Start button on the dash without holding down the footbrake, then the dash should light up and the brake light will flash to indicate that you need to hold down the footbrake for the engine to start.
Similarly, if the Parking Brake is OFF and you press the Start button, then the red parking brake icon on the dash will flash until you turn on the Parking Brake.
When the footbrake is not being pressed, the orange brake light on the dash goes out (off)
When the Parking Brake is off, the (P) parking brake light on the dash goes out (off).
All I can suggest at this stage is that you double-check your key assignments in ETS2/ATS2 and if you can, then use the ones I've mentioned here.
Maybe try testing with the keyboard with your wheel unplugged?
If I get some time over the next few days I'll put together a video showing exactly the settings I have and also how the dashboard operates when it's working.
In the meantime, if you could test as above, that would be great!
@nigeuk Thank you so much for your answer. I have just read your possible solutions and head straight to the game to try them. I have solved my issue. It might sound stupid, but I was using arcade automatic transmission (or however it is called) instead of real automatic. I guess that when I holded the brake pedal it would just engage reverse instead of holding the brake, so the dashboard doesn't detect the brake input anymore.
Regarding my mistake about the dashboard brake light behaviour, I apologise, but as it hadn't worked for me yet, I thought it would disappear instead of illuminating solid.
In case the issue regarding the transmission setting is stated on the config PDF file, I beg your pardon, as I haven't seen it anywhere.
Anyways, problem solved! Thank you so much for your help and your patience.
Excellent!
Great news. Well done you for spotting the issue. Nothing stupid at all. I did half-think as I was testing today that the transmission setting could be causing the issue, so I added that setting in the edit for my post.
Not your fault at all, it’s not mentioned in the manual and I hadn’t previously thought that it could be an issue. So, I will add it to the manual and think of a way to modify the dash to maybe take account of the setting.
tldr:
To use the Start button on the dashboard as designed:
In Truck Settings (Settings > Gameplay > Truck Settings)
Transmission = Real Automatic
If you use an H shifter, then you may not need to do this!
@nigeuk I just found your dash and love it! Just wondering how to get the latest (2.3) version? The one I have from link I found is indeed v2.2. I also made a PayPal donation for your great dashboard for ATS!
Thanks!
.\\
@chaos-p1ayer Hi there! thanks very much for you donation. I really appreciate it!
If you got the dash from my Google Drive link, then it should be the latest version.
I think I probably didn’t update the version number in all places!
As long as it’s working ok for you, then everything should be well. Thanks form spotting the issue though!
Hello NigeUK!
thanks for this awesome dashboard! it's the best i've found so far!
I would like to know if it's possible to make it also 16:9 wide to fit other types of screens, my tablet has a different resolution so the dashboard has wide black spaces on the side! is it possible to change it? like having an extra resolution on the dashboard? or even if you explain me how to do it by myself!
Also how can I remove the blinkers and replace them with the retarder options? (i use the blinker on the wheel, there is no need to have them on the pad)
thank you in advance for the answers!
here you can see how it looks
<a title="how it looks" href=" removed link " target="_blank" rel="noopener">image
EDIT:
I actually found the way to remove the blikers and replace them with the retarder also to make it always visible!
there is another thing that i've noticed tho, the differential lock button does not change color when activated like the others, i found that you haven't placed the "Fx" value in the image of the "yellow disk"
this is the path if you want to check out where i am referring to: DashBoard Panels/DiffLock-Trailer Panel/DiffLock Button/LightSwitch_BackLight
you should check the properties of the Light Switch Back Light, on the Image value there is no "fx" activated, I do not know anything about this "scripts" so if you give me the right one i will just copy paste into the one I have!
Hi there @flipflop
Well done on finding how to replace the blinkers with the retarder.
My original code hides retarders if the truck itself doesn’t have a retarder (not all trucks have retarders). If you only ever drive trucks which have a retarder, then this will be no problem.
There is no code in the Differential Brakes control because there is no telemetry available from either truck sim (ATS and ETS2) which can be used. Let me know if you find it, but if the sim doesn’t supply the data then it can’t be used in any dash.
The job of resizing the dash for other resolutions, e.g. 16:9, involves a lot of work in resizing and moving every element in the dash to make it look right in widescreen.
I do have plans to one day create a 16:9 version of my dash, but no timeline as yet.
I am glad you like the dash and thank you very much for your kind comments!
thank you! As I understood the dashboard hides the retarder if the truck does not have it, but also hides the differential lock and trailer lock when retarder is avaiable right? so my idea was to have everything always accessible but the blinkers, because i do use them by pressin buttons on the wheel.
Tho I see the problem with the differential lock, how do I make it change color even without using the telemetry? is it possible to make it change color by simply pressing the button to simulate the activation or it needs yes or yes the telemetry?
Awesome for the 16:9 plans, looking forward for it!
@flipflop Yes, in my code either retarder is available and visible, or if not, then diff lock and trailer attached is shown.
Telemetry means ‘the data that the game makes available to external program’. If there is no telemetry available for a specific truck setting, then there is no way for simhub to ‘know’ the status of that specific field. You could use some other way to light the diff lock button on my dashboard. Possibly a global variable may work to toggle it, but it will always risk being out of sync with the sim, and I’ve never has need to use a global variable, so I’m not entirely sure if one would work.
@nigeuk how can I activate such "global variable"? because the button does work perfectly to activate differential lock, it's just that it does not lit up on the dashboard.
@flipflop As I said, I've never used Global Variables in SimHub, so I can't really tell you how to use them or if it will fix the issue. Believe me, if I could have the button lit based on the actual value of the Diff Lock, then I would have implemented it.
The Differential Lock button works because it is bound to the key which turns on/off (toggles) the differential lock.
However, as I also previously mentioned, neither ATS nor ETS2 sends information about Differential Lock to SimHub. So, although the dash can turn it on or off, the dashboard never knows the current state.
My suggestion to use a Global variable is a (possible) workaround to get the button to light, but until SimHub has the data from the sim, such a workaround would only turn on the light on the button, not accurately reflect whether the Diff Lock is actually on or off.
There's a lot of misunderstanding about the capabilities of external apps to reflect or change settings in a game. Ultimately the developers of the game decide what information (telemetry) will be sent out from the game. If they don't include a particular piece of data (property) then there is nothing anyone can do to make those missing properties work accurately in simhub (or any other 3rd party app). We can always assign keyboard hotkeys to any feature of the game (if the property is available to assign to a key), but that communication is one way. The press of a button sends the key to the game, but the game doesn't send back the status of every property.
This is the case for Differential Lock.
@nigeuk I see! I will let you know later if I can find a way to use a "global workaround" maybe I could tell the software to lit the lamp when that specific button is pressed.
Meanwhile I've added a page in the secondary monitor where I could see and use the ETS2 web map and gps 😀
@flipflop Excellent! I like the look of your mods to the panel. Which source are you using for the map?
I may add that map page to my next version!