The plugin calculates the longitudinal (in driving direction) wheel slip by the relationship between Tyre RPS and Car Speed, and provides the result as new properties.
You can use these new properties to visualize lock and spin of wheels via a Dash for example, which can help to improve your brake and throttle input or optimize brake balance, ABS/TC, ARB and differential settings.
In some cases the game API brings a Wheel Slip value directly with, but the difference is that this value is used for longitudinal and lateral (sideways) direction.
The plugin is working for:
- Project CARS 1 and 2
- Automobilista 2
- Race Room Racing Experience
- Assetto Corsa
- Assetto Corsa Competizione
- rFactor 2
- F1 2018-2023 (but without tyre diameter calculation, because wheel speeds are directly available, Tyre RPS not)
You can find more details here: Link
Download: Link
Plugin in action with included Overlay
Is there anyone who has F1 2023?
I want to add support for it, but don't own it.
In the SimHub Properties I saw that the following properties are different now:
till F1 22: GameRawData.PlayerMotionData.m_wheelSpeed01
F1 23: GameRawData.PacketMotionExData.m_wheelSpeed01
It would be interesting if these values for the 4 wheels are really used and changing during gameplay?
@viper i can check this for you. how do i confirm that?
https://github.com/viper4gh/SimHub-Plugin-CalcLngWheelSlip/issues/1#issuecomment-1697743644
Support for F1 2023 added.
Really nice, thank you!
One question, can i also use my RGB matrix with a Fx value of this? I cant find it now! Got the dll working also dash, but i want my RBG matrixleds also working with colors for TC and wheelsip for better understanding road texture,
Thanks in advance for the correct answering and help!