Romainrob's collect...
 
Notifications
Clear all

Romainrob's collection

847 Posts
166 Users
98 Reactions
315.8 K Views
(@romainrob)
Honorable Member
Joined: 5 years ago
Posts: 530
Topic starter  

@did Hi,
I'm not sure to understand the code example but the following may clarify things:
To compute the gaps, the plugin first needs to record a reference lap for each car/track combo (on top of the reference lap recorded by SimHub).
But it won't record reference from playing data replay, only when actually playing the game, as jumping through the time line could cause issues.
So when testing using replays on a seconds PC, the gaps won't work unless you transferred the saved reference laps saved in C:\Program Files (x86)\SimHub\PluginsData
I hope this helps.


   
ReplyQuote
 Did
(@did)
Active Member
Joined: 2 years ago
Posts: 5
 

It works great! Thank a lot !
It is very more confortable to work on a real chair than in a sim cockpit 🙂
Really a great great plugin. Do you have a list of your plugin's avalaible extra properties for iracing ?
Will you create a track map with differents dot colors in multiclass ?


   
ReplyQuote
(@romainrob)
Honorable Member
Joined: 5 years ago
Posts: 530
Topic starter  

@did Glad to hear it 😀
I agree, working in the sim rig is back breaking.
The plugin generates a "short" list of properties when it starts.
Look for this file in your SimHub folder: RSC.iRacingExtraProperties.txt
Regarding the map, per dot color isn't supported so I was able to do it for the circular tracker but not the actual map. I don't see any solution short of re doing the map, which is above my pay grade tbh.
It seems tricky to implement something easy to use that would work well for multiple games but feel free to express your interest here:
https://github.com/SHWotever/SimHub/issues/743


   
Did reacted
ReplyQuote
 Did
(@did)
Active Member
Joined: 2 years ago
Posts: 5
 

Thx a lot for your help. But i can't find in the short list the SLB properties, like this one for example :
prop('IRacingExtraProperties.SLB_CarLogoPath_'+format(repeatindex(),'00'))

I am trying to build a player's single class leaderboard, and i can't use your cars library.

It could be OK if i could force the single class mod, on your leaderboard, but in can't understand how to do it, without using a toggle button.

This post was modified 2 years ago by Did

   
ReplyQuote
(@romainrob)
Honorable Member
Joined: 5 years ago
Posts: 530
Topic starter  

@did Hi, the rlb and slb property are hidden as these were subject to breaking changes.
Now that I made the standing modular I don't have massive changes planned anymore. I think I'll make them visible in a future update.
Setting the "default class" to "player class" in the standings settings will make the slb properties single class.
Alternatively you can build a leaderboard with the "static" single class properties :iRacing_ClassLeaderboard_Driver_XX.
But these don't include the splitting/self centering behavior of the slb properties.


   
Did reacted
ReplyQuote
(@xexets)
Eminent Member
Joined: 3 years ago
Posts: 27
 

Hi there, me again, sorry but all of a suddent the Universal Iracing display started to revert to the map page every time I go to the pits - in the very same session. Not sure why? I have installed no updates and changed no setting. I tried to overwrite the dlls with the latest ones you provided and that were working as expected (page remained the same between sessions), but still every time I get out of the pits it goes back to the map. Logs attached, many thanks!


   
ReplyQuote
(@jarek160)
Active Member
Joined: 4 years ago
Posts: 13
 

Hi @Romainrob. Are there any plans to change hybrid settings in Universal iRacing Dash for BMW M Hybrid V8? Right now it does not work as it should. I think old LMP1 cars settings are at fault. And the fuel calculator is not so good now. I have set time and lap calculations on 0.3 lap more. Before iRacing season update it was enough in any car to finish the race. Now I was out of fuel by 2 litres in 488GT3 on Monza. Two times in a row. I suspect in multiclass session it can be even worse.

This post was modified 2 years ago 5 times by Jarek160

   
ReplyQuote
(@romainrob)
Honorable Member
Joined: 5 years ago
Posts: 530
Topic starter  

@xexets Hi, I looked into this an could not replicate the issue.
Keep in mind the dash will automatically change screen when entering the pit lane and 10 seconds after exiting (this can be disabled in the plugin settings screen). The pit screen displays a track map amongst other thing in case this caused a confusion.


   
ReplyQuote
(@romainrob)
Honorable Member
Joined: 5 years ago
Posts: 530
Topic starter  

@jarek160 Hi, I've reworked the Hybrid properties for the next update.
I have no short term plan to change the fuel calc. I don't play iRacing anymore and cannot test this properly for now. May be when/if I get back to game.


   
ReplyQuote
(@romainrob)
Honorable Member
Joined: 5 years ago
Posts: 530
Topic starter  

1.2.9 Update

 

Added logos for iRacing new cars and fixed some car logos names.

 

iRacing:

            - Added hybrid deploy mode properties.

            - Updated all the dashboards/overlays hybrid info and splash screen accordingly.

            - The included standing leaderboard now display the interval in laps when over 1 lap.

            - Added IntervalString leaderboard properties showing the interval in laps when over 1 lap.

            - The universal iRacing dash now remembers the last displayed page of the main screen.

            - RLB and SLB properties used by the included leaderboards are no longer hidden.

            - Fixed the next/previous page action throwing an error when not playing iRacing.

 

Input display:

            - Added Moza wheels to the list of wheel images.

            - Tweaked the modular input display traces and gauges refresh rate.

 

Autobrightness plugin:

            - Replaced the automated control property with a formula for more flexibility.

            - Previously mapped properties will be lost.

 

Fixed some plugins failing to access required settings and image files in some instances.

 

Various other background tweaks and fixes.

 

Links here

Enjoy and merry Christmas!


   
ReplyQuote
(@xexets)
Eminent Member
Joined: 3 years ago
Posts: 27
 

@romainrob thank you! Weirdly it happens only in Laguna seca, all other tracks seem to work fine! - so no big deal at all


   
ReplyQuote
(@jmixxer9)
Active Member
Joined: 2 years ago
Posts: 12
 

@xexets @romainrob - I have this same issue, and it is only on Laguna Seca.  The pitscreen with the map never flips back over to the main screen.  Very odd.


   
ReplyQuote
(@romainrob)
Honorable Member
Joined: 5 years ago
Posts: 530
Topic starter  

@jmixxer9 @xexets Hi, interesting. It could be due to how long the pit exit is. I'll look into it.


   
ReplyQuote
(@romainrob)
Honorable Member
Joined: 5 years ago
Posts: 530
Topic starter  

@jmixxer9 @xexets
I made the condition to switch back top main screen less strict. It should work fine a Laguna Seca now.
Hopefully it won't make it go out of sync in some other case.


   
ReplyQuote
(@xexets)
Eminent Member
Joined: 3 years ago
Posts: 27
 
  1. @romainrob thank you so much! Won’t be able to test it until January though as I am away from the computer perhaps @jimixxer9 will!
  2. thank you!
  3. (why is this a numbered list? Not sure)

   
ReplyQuote
Page 39 / 57
Share: