Hi Romain,
First of all thank you for the huge work on everything you've done for Simhub and Iracing users. I'm back to play on screens after few years on VR and I can see that RCS options have continued to go better and better with time.
Here are my issue, when trying to use the Standing Leaderboards, it seems that the Extra Properties control page has almost no effect on what is displayed. From my tests it seems that only Background opacity, Driver name, Maximum rows, Lead focused rows, default class and focus are working. Every other available parameters have no effect.
I tried installing Simhub and RCS from scratch (deleting every files related) but it does not seems better. On the Relative Leaderboard everything works well so it seems only related to standing.
Could you please have a look on this?
Thanks a lot and thanks for the community 🙂
MaxG89
Hello Romain. I have been using the package within iRacing for years with great satisfaction. I used to only use some kind of display on my phone, but recently I have been using the overlays. Today in my race I discovered several bugs on the Relative and Standings overlays. I circled the incorrect parts. Please take a look at them.
The +/- column on the Standings overlay does not work.
The iRating is not calculated correctly anywhere in the program. In this case it counted -9 for me, and -23 in the post-race report.
On the Relative overlay, the maximum number of incidents is marked with an infinite sign.
SimHUD doesn't show for example the percentage of break bias when I change it.
I don't know, how can i attaching photo, sorry. If you need my screenshots, please send me a message. Edit: i found it 😀
So far I have found these.
Thank you very much for your work, I wish you good luck with the development, your package is the best of all!
I also really like using it for iRacing. I particularly like the live timings, which is one of the main reasons why I use this dashboard collection in particular the relative and standings. 👍
Unfortunately, I also have the problem that the iRating is never calculated correctly.
And in the "RSC - iRacing Extra Properties" some STANDINGS settings don't seem to work for me, or can't be displayed or hidden, e.g. "Best lap time" and "Last lap time".
Even after restarting Simhub, it does not update the standings. I have installed all plugins and the latest version.
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I just saw the coment you made few days ago on Discord about the same question, so understood the why 🙂
Hi Romain,
First of all thank you for the huge work on everything you've done for Simhub and Iracing users. I'm back to play on screens after few years on VR and I can see that RCS options have continued to go better and better with time.
Here are my issue, when trying to use the Standing Leaderboards, it seems that the Extra Properties control page has almost no effect on what is displayed. From my tests it seems that only Background opacity, Driver name, Maximum rows, Lead focused rows, default class and focus are working. Every other available parameters have no effect.
I tried installing Simhub and RCS from scratch (deleting every files related) but it does not seems better. On the Relative Leaderboard everything works well so it seems only related to standing.
Could you please have a look on this?
Thanks a lot and thanks for the community 🙂
MaxG89
Update status:
I was yesterday evening on GT race.
The problems seem to occur mainly on multiclass events. However, the problem of SimHUD and the incorrect iRating calculation persists.
Update status:
Tonight at the IMSA fixed race everything was fine. The iRating counted well. SimHUD is still having problems. I don't know what is going on or what is the basis for good and bad calculations.
Hello. Do you know if we can get iracing series name popup in a overlay in simhub. I found only a ID wich is a number not the name. The racelabs they do it but in simhub coudnt find it. Any clue. Thanks in advance and sorry take your time. Antonio
Salut Romain,
Thanks for the great work, here is a complicated request, would it be possible to get the battery % remaining in a VR headset (Quest 2).
I think it would be EXTREMELY helpful to the idiots like me who ran out of battery 2 laps before the end of a race and have to quit and bitch and rage 🙂
Thanks
Hi Romain,
Your dash is world class, but how do I disable the "checklist" on the right side that is displayed on some dashs?
I only use it on my Dash (DDU800), but not as a pure dashboard overlay. How can I deactivate the checklist?
Many thanks for your help.
Thomas
Edit: I was able to solve it. I loaded the dashboard and then deactivated it with the Mau diue checklist.
Hello,
first of all thank you for your time an sharing your templates, this is great stuff.
I race in VR (OpenXR), and use OBK to see the SimHub Overlays.
But the most important to me, the Opponent Traker, seems to show only random data.
Everythink works but the positions are all wrong.
What am I doing wrong ? (I need them most in multiclasses on long tracks (Nordschleife))
Thank you
Regards
Stefan
Hi Romain,
Any plans to support Wet tire compounds in iRacing?
The property SLB_TireCompound_XX could return 'W' when using the wet tires.
Or, if we had something like SLB_CarIdx_XX that matches the iRacing array, we could fetch any missing data from the raw data.
Thanks for the great plugin!
Just a curious question. Are there any answers from Romain at all in this thread? I haven't seen an answer to our questions for a long time. It's not meant to be a criticism, it just strikes me.
I Think you're right. It seems that he shows up every few month, this is not what I call an active forum.
I will unsubscribe from this. BTW I think my problem is answered, the dll delivers wrong data.
Will make my own plugin and publish it, but not here.
Thank you all. Bye
Hey @romainrob , at first, thanks for your great job!
I have 3 simagic haptic pedal reactors, and I want to set the clutch one with feedback of Clutch bite point. I have already watched your video on Youtube, I got a propertie of ExtraInput.ShakeItClutchBite as 72 to 80 for M4GT3 in iraicing. I set everything as you do in the simhub, however, when i am in the game, the mortor keeps vibrating without pushing the clutch pedal, the other 2 motors work normally. The only difference is I use the shakelt motor, not base shaker.
Edit:Replace ExtraInput.ShakeItClutchBite with ExtraInputProperties.ShakeIt_ClutchFriction solved the problem, great work! The effect and function of HPR is perfect now!