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Romainrob's collection

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(@biolite80)
Active Member
Joined: 4 years ago
Posts: 5
 

@pedjy you need to have an actual heart rate monitor device hooked to you and the computer


   
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(@pedjy)
Active Member
Joined: 1 month ago
Posts: 4
 

@biolite80 Thanks Biolite80, the monitor must have specific characteristics (Bluetooth, Ant, etc.)? And I don't see how to make it recognized by SimHub (add to device?)


   
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(@biolite80)
Active Member
Joined: 4 years ago
Posts: 5

   
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(@pedjy)
Active Member
Joined: 1 month ago
Posts: 4
 

Thanks but you can imagine that I looked at all that and in all languages. You can take any site and I have done hundreds, none of them answer the specific question that I asked on the forum. You buy a heart rate sensor (I have an Apple Watch but it doesn't work) how do you declare it in SimHub. It doesn't plug in, so how do you make SimHub understand that you want to connect. Out of desperation I took Racelab which works with the Apple Watch and Pulsoid. But these are two paid apps (expensive) and now I have the problem of launching Fanalab, SimHub and Racelab simultaneously without there being a port conflict. I even used three different AIs to pose the problem in all directions. On the one hand by asking the same question the answers vary and are often nonsense. Thanks for trying to help me but I'm starting from scratch. The creator of the Lovely Dashboard on SimHub didn't even bother to answer me, and deleted my message which must have annoyed him.


   
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(@epefe)
New Member
Joined: 3 years ago
Posts: 1
 

Hello, I'm new, I'm sure it's been mentioned before, but I can't see the irating or any opponent data in the overlays, it seems like I'm not doing some steps correctly... how can I fix this or see where to fix it? thanks and sorry if this doesn't go here


   
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(@lizardfolk)
New Member
Joined: 5 days ago
Posts: 1
 

Been using this collection and I absolutely love the input overlays. It works great in iRacing. I recently installed the original Assetto Corsa and tried to use the same overlay and got the input display de-syncing with my steering.

I found out that my issue was the Input Display settings need to be set to the steering ratio of the specific car rather than what my wheel rotation is.

The problem is that AC has a wide variety of steering ratios between cars, often different steering ratio between cars even within the same ruleset (i.e. each GT3 has their own specific steering lock), and it seems I have to change this value in SimHub each time I jump into a different car? I didn't need to do this in iRacing, I've just set it to 900 degrees of rotation both in my wheelbase and in iRacing and I can jump into any car I want and the Input Display won't desync at 900.

Is there a way to get the Input Display to work with any car without needing to manually type in the specific ratio of the car each time I want Input Display to work in AC?

Seems like a huge pain to manage this in AC.

This post was modified 5 days ago 2 times by lizardfolk
This post was modified 4 days ago by lizardfolk

   
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