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Help with BaseShaker Setup (maybe Custom effect?)  

By Alan131, 2 weeks ago

  Hey All, I'm a bit of a newbee and are trying to get my base shaker doing what I want. What I would like is an effect that triggers when on the Concrete kerbs or I'm on the grass only. I have found th...
RE: Simhub using 34% CPU on constant loop, even with no game loaded.  

By Threash, 2 weeks ago

  I know the newer version, 9.6x does this magic now. While the new version/file linked solved the issue related to the CPU usage, now when Simhub is open a button box that doesn't use a fake chip seems...
Réinitialiser les chronos  

By Chris1971, 2 weeks ago

Forum Simhub
  Bonjour j'utilise un overlay via simhub pour avoir mes meilleurs temps sur iracing . Mais il prend en compte les tours que je fais avec des X ( sortie de piste ) y a t-il y moyen de n'avoir que les...
PLANET_XYZ RE: The Ultimate ETS2 Dashboard V1.1  

By PLANET_XYZ, 2 weeks ago

  The time has come, after some troublesome real life things, I finally found some time to make the next update ready! V1.1: Real time ETA / ETE Update! Boring background info: After some experimentin...
RE: GT7 with PSVR2 and eRacing Lab RS Mega Kit: Compatibility and VR Limit Issues?  

By WTZRacing, 2 weeks ago

Forum Projects
  I've just started looking at this too and have the same concern, it will absolutely intepret the frame movement as that you have moved your head. My initial thoughts are an enclosure around my frame w...
RE: [Motion] Adding Clutch bitepoint effect  

By medioman-ita, 2 weeks ago

Forum Simhub
  One thing that needs to be fixed is the possibility that effects can only be enabled when using the pedal. Because at the moment the setting can be enabled but then no effect works even if you press t...
Added input settings such as pedals and handbrake  

By medioman-ita, 2 weeks ago

Forum Simhub
  Would it be possible to add a function to simhub that would give the possibility to customise the minimum and maximum input of pedals and handbrakes? That would give the possibility to customise the p...
RE: [Motion] Adding Clutch bitepoint effect  

By medioman-ita, 2 weeks ago

Forum Simhub
  I was about to make the same request myself. As far as I am concerned, it is the only effect that is missing for haptic motors. In my opinion the effect should have the possibility to be activated for...
RE: Bass shaker disconnects when motion starts  

By Mtarnogol, 2 weeks ago

  I think solved problem. Nobsound power was trough a switching powersupply, 12v 15amp, who also power my active seatbealts (arduino and sm3), wich simhub controls. Changed to a stand alone power supply...
[Motion] Adding Clutch bitepoint effect  

By Lorenz, 2 weeks ago

Forum Simhub
  Heyho, i love using simhub as my goto motion software and i think dedicated effects like abs, rumble strips and gearshifts make the motion experience much better. It would be awesome to have an effect...
GT7 with PSVR2 and eRacing Lab RS Mega Kit: Compatibility and VR Limit Issues?  

By drvlc24, 2 weeks ago

Forum Projects
  Hi everyone! 👋 I’m exploring the possibility of using GT7 with PSVR2 (and potentially PSVR3 in the future) alongside the RS Mega Kit from eRacing Lab and SimHub. I wanted to ask if anyone he...
ilbaudo Raceroom and TM1638  

By ilbaudo, 2 weeks ago

  Hi, I have a TM1638 and it works well. I create some screen and bind a button to change the page and it's perfect. But playing with Raceroom, when the session of the game changes, the screen freezes a...
RE: Simhub using 34% CPU on constant loop, even with no game loaded.  

By Threash, 2 weeks ago

  @busdriver Appreciate the additional insight on how the cheaper version probably comes into existence. Makes sense and I do understand why someone would go that route. Fairly certain two of my matchin...
RE: Simhub using 34% CPU on constant loop, even with no game loaded.  

By Busdriver, 2 weeks ago

  @threash For some necessary clarity: It's not your LED's, it's the Arduino. The clones tend to come with a different serial-bridge than the official ones.The official ones come with the Atmel 16u2 se...
Bass shaker disconnects when motion starts  

By Mtarnogol, 2 weeks ago

  Im using a 3dof rig, with SMC3 soft, as soon as motion starts in game, shakers goes off, but if i totaly stop the cars, shakers turn on again, this thing happens at the point they goes off permanently...
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