Hi,
Have been testing with Simhub and ACC, was taking part in a multiplayer event and could not get it to connect. The broadcast app connected without issue which puzzled me.
Continued to test, when in single player Simhub connectes without issue. When joining an online session the game disconnects from Simhub.
Am I missing something here? Does the server which the game is hosted have to enable something? Would be odd if they did as surely Simhub connects locally. Any guidance most welcome.
Cheers
Cheers
Paul
Hi ! I will check that ! I has no reports of similar issues yet. Are you using any other external apps which could make use of this access ? I've not tested this particular use case (two apps at the same time).
@admin5435 Hi, the ACC broadcast app connects to the multiplayer session without issue. I understand that only one app can connect at a time so will only try with one.
Just to add, when connecting to a MP server as a driver Simhub works. Spectator mode fails, I'm after the abillity to use Simhub real timing for streaming online races.
Loving the app, hence I bought I license the other day. Be great if you can get to the bottom of this issue.
Cheers
Paul
Ah ok, I understand better, Indeed I've not tested spectator mode, currently telemetry is only read when the "player" is connected indeed. I will check that. Do you have some server where I could do the test ? Spectator mode is PW protected so I can't enter in any random servers to simulate this situation 😀
Cheers
Paul
I've been able to mount a small test server, I have no players to test it, but indeed I see that the game telemetry reports that game is "off" in this case, which explains why Simhub won't even try to connect to broadcast API in this case. I will look what I can do 😉
@admin5435 Thanks, I'm connected on the practice server if that helps. Car is sitting there in the pits if you needed data.
Cheers
Paul
Amazing ! I'm connected 😉 Trying to my best to do the required code as fast as possible 😀
@admin5435 Awesome stuff, there is a user practicing too so you will have some lap data from them.
Cheers
Paul
Perfect ! I've been able to grab pretty much anything what was possible. The data supported will basically be limited to the leaderboard when running only with broadcast API, I've been able to grab some few additional data (time remaining, session type, track temp, ambient temp ...)
I'm building a test version 😉 It will require to set the game mode to "Spectator" in simhub :
@admin5435 Great work, thank you for turning that around so quickly.
Cheers
Paul
Here we are 😉 Fresh from the factory 😀 https://www.simhubdash.com/unofficial/SimHub.7.00.0b1.zip
Here we are 😉 Fresh from the factory 😀 https://www.simhubdash.com/unofficial/SimHub.7.00.0b1.zip
We have done some further the leaderboard being used is not reporting the following when using spectator mode.
- Time session left
- Name
- Delta
- Sector times
- Car (mark)
- Tyre compound (not sure if this is available in ACC)
Please forgive my lack of understanding, if the leaderboard works for RF2 etc should it therefore work for ACC?
Cheers
Paul
@glovepup
I will check session time left, I was pretty sure I had it wired 😉
Concerning all the other data, currently, I've only fed the leaderboard data, all the data which usually relates to the current driver are left empty. I've designed simhub for realtime use and "Spectator" use is a kind of hack.
What leaderboard are you using ? There are so many ways to achieve things it would be useful for me to check on the same basis 😀