I would like to gradually match the brightness of my led stripe with the applied pressure from the brake pedal.
0 pressure = 0 brightness, ...50% pressure = 50% brightness,... 100% =100% brightness
With 0% or 100% it works already, however, I'd like to have it matched gradually over the whole range from 0-100%.
I tried these effect layers:
1.) WHEN GAME IS RUNNING
2.) CHANGE BRIGHTNESS USING FORMULA
my already tried formulas:
[brake]
or [GameData.Brake]
or [DataCorePlugin.GameData.Brake] * 100
all didnt work as intended so far 🙁
3.) BRAKE ACTIVE (or ANIMATION)
I assume the formula gives out only 0 or 1 and needs to be translated somehow or do I need to use another formulae for this?
Hope you can help!
Thanks 🙂
Porque escrevem letras tão pequenas 😰 não vejo nada 😎🥸🤓
Sorry, I don't get what you want.
Sorry, I don't get what you want.
I would like to gradually match the brightness of my led stripe with the applied pressure from the brake pedal.
0 pressure = 0 brightness, ...50% pressure = 50% brightness,... 100% =100% brightness
With 0% or 100% it works already, however, I'd like to have it matched gradually over the whole range from 0-100%.
I tried these effect layers:
1.) WHEN GAME IS RUNNING
2.) CHANGE BRIGHTNESS USING FORMULA
my already tried formulas:
[brake] Liteblue guide
or [GameData.Brake]
or [DataCorePlugin.GameData.Brake] * 100
all didnt work as intended so far 🙁
3.) BRAKE ACTIVE (or ANIMATION)
I assume the formula gives out only 0 or 1 and needs to be translated somehow or do I need to use another formulae for this?
Hope you can help!
Thanks 🙂
To achieve gradual LED brightness matching with brake pressure in SimHub, use the formula [brake] * 100. Ensure SimHub settings are configured to interpret the brake input correctly. This formula scales brightness linearly from 0% to 100% based on brake pressure. Adjust settings for accuracy and test to ensure the LEDs reflect the intended brake pressure levels smoothly.