NextionBridge Keyst...
 
Notifications
Clear all

NextionBridge Keystrokes not GamePad

1 Posts
1 Users
0 Reactions
1,230 Views
(@andyzoff)
New Member
Joined: 4 years ago
Posts: 2
Topic starter  

Hi All! I lost some files and have been struggling to get my NextionBridge w/ button matrix to operate correctly. The biggest issue I am encountering is that the buttons display keystrokes and the promicro is not seen as a game controller. I am sure it is something "simple" but I am completely lost. I would be willing to trade some 3D printing or design for help!

 

 

'''// ----- LEDS ---------
// Uncomment to enable leds
#define INCLUDE_WS2812B
// How many leds
#define WS2812B_RGBLEDCOUNT 36
// Data pin
#define WS2812B_DATAPIN 10
// 0 left to right, 1 right to left
#define WS2812B_RIGHTTOLEFT 1

// ----- GAMEPAD ------
// Uncomment to enable gamepad
// #define ENABLE_GAMEPAD
// Button 1 pin (-1 = disabled)
#define GAMEPAG_BUTTON1_PIN 4
// Button 2 pin (-1 = disabled)
#define GAMEPAG_BUTTON2_PIN 5
// Button 3 pin (-1 = disabled)
#define GAMEPAG_BUTTON3_PIN -1
// Button 4 pin (-1 = disabled)
#define GAMEPAG_BUTTON4_PIN -1

#include <Adafruit_NeoPixel.h>
#include <Joystick.h>
#include <Keypad.h>
#include <Keyboard.h>

void WriteToComputer() {
while (Serial1.available()) {
char c = (char)Serial1.read();
Serial.write(c);
}
}

#ifdef INCLUDE_WS2812B

Adafruit_NeoPixel WS2812B_strip = Adafruit_NeoPixel(WS2812B_RGBLEDCOUNT, WS2812B_DATAPIN, NEO_GRB + NEO_KHZ800);
bool LedsDisabled = false;
byte r, g, b;
void ReadLeds() {
while (!Serial.available()) {}
WS2812B_strip.setBrightness(Serial.read());

for (int i = 0; i < WS2812B_RGBLEDCOUNT; i++) {
while (!Serial.available()) {}
r = Serial.read();
while (!Serial.available()) {}
g = Serial.read();
while (!Serial.available()) {}
b = Serial.read();
if (WS2812B_RIGHTTOLEFT > 0)
WS2812B_strip.setPixelColor(WS2812B_RGBLEDCOUNT - 1 - i, r, g, b);
else {
WS2812B_strip.setPixelColor(i, r, g, b);
}
WriteToComputer();
}
WS2812B_strip.show();

for (int i = 0; i < 3; i++) {
while (!Serial.available()) {}
Serial.read();
}
}

void DisableLeds() {
LedsDisabled = true;
Serial.write("Leds disabled");
}

#endif

const byte ROWS = 5;
const byte COLS = 4;

char hexKeys[ROWS][COLS] = {
{'1', '2', '3','4'},
{'5', '6','7', '8'},
{'9','*', '0', '#'}
};

byte rowPins[ROWS] = {21, 20, 19, 18, 15};
byte colPins[COLS] = {6, 5, 4, 3};

Keypad customKeypad = Keypad(makeKeymap(hexKeys), rowPins, colPins, ROWS, COLS);

#ifdef ENABLE_GAMEPAD

Joystick_ Joystick(JOYSTICK_DEFAULT_REPORT_ID,
JOYSTICK_TYPE_JOYSTICK, 4, 0,
false, false, false, false, false, false,
false, false, false, false, false);

int gamepadPins[] = { GAMEPAG_BUTTON1_PIN, GAMEPAG_BUTTON2_PIN, GAMEPAG_BUTTON3_PIN, GAMEPAG_BUTTON4_PIN };
int gamepadStates[] = { 0, 0, 0, 0 };

void readButtons() {
bool sendState = false;
for (int i = 0; i < 4; i++) {
if (gamepadPins[i] != -1) {
int sensorValue = digitalRead(gamepadPins[i]);
if (gamepadStates[i] != (sensorValue == HIGH)) {
Joystick.setButton(i, sensorValue == HIGH ? 0 : 1);
gamepadStates[i] = (sensorValue == HIGH);
sendState = true;
}
}
}
if (sendState) {
Joystick.sendState();
}
}

void initButtons() {
for (int i = 0; i < 4; i++) {
if (gamepadPins[i] != -1) {
pinMode(gamepadPins[i], INPUT_PULLUP);
}
}
}

#endif

static long baud = 9600;
static long newBaud = baud;

void lineCodingEvent(long baud, byte databits, byte parity, byte charFormat)
{
newBaud = baud;
}

void setup() {
pinMode(LED_BUILTIN, OUTPUT);
Serial.begin(9600);
Serial.begin(baud);
Serial1.begin(baud);

#ifdef INCLUDE_WS2812B
WS2812B_strip.begin();
WS2812B_strip.setPixelColor(0, 0, 0, 0);
WS2812B_strip.show();
#endif

#ifdef ENABLE_GAMEPAD
initButtons();
Joystick.begin(false);
while (!Serial) {
// Refresh gamepad even if the serial port not open
readButtons();
}
#endif
}

int readSize = 0;
int endofOutcomingMessageCount = 0;
int messageend = 0;
String command = "";

void UpdateBaudRate() {
// Update baudrate if required
newBaud = Serial.baud();
if (newBaud != baud) {
baud = newBaud;
Serial1.end();
Serial1.begin(baud);
}
}

void loop() {
char customKey = customKeypad.getKey();

if (customKey) {
Serial.write(customKey);
Keyboard.write (customKey);
}
// Gamepad reading
#ifdef ENABLE_GAMEPAD
readButtons();
#endif

UpdateBaudRate();

while (Serial.available()) {
WriteToComputer();
#ifdef INCLUDE_WS2812B
char c = (char)Serial.read();
if (!LedsDisabled) {

if (messageend < 6) {
if (c == (char)0xFF) {
messageend++;
}
else {
messageend = 0;
}
}

if (messageend >= 3 && c != (char)(0xff)) {
command += c;
while (command.length() < 5) {
WriteToComputer();

while (!Serial.available()) {}
c = (char)Serial.read();
command += c;
}

if (command == "sleds") {
ReadLeds();
}
if (command == "dleds") {
DisableLeds();
}
else {
Serial1.print(command);
}
command = "";
messageend = 0;
}
else {
Serial1.write(c);
}
}
else {
Serial1.write(c);
}
#else
char c = (char)Serial.read();
Serial1.write(c);
#endif

}

WriteToComputer();
}'''

This topic was modified 4 years ago 4 times by AndyZoff

   
Quote
Share: