I’m just starting to explore what I can do in rf2 with SimHubDash and my new VoCore screen.
I’m a long-time user of the DAMPlugin (Motec log creator) and was hoping to find the same data feeds exposed to SimHub - somehow I thought DAMPlugin and SimHubDash both used the SharedMemoryMap dll....(?)
There’s loads of useful stuff available in the DAMPlugin that doesn’t show up as Available Data in SimHubDash though - and there’re some CrewChief alerts (e.g. wheel locking) that must use data I can’t see (individual wheel speeds for example).
Can anyone help?
Hi !
There are two levels of data, the first one displayed by default is based on what can be extracted on the majority of the games.
If you want to ge deeper inside a game specificities you can check "Show game specific properties" and will have the full list of what is available for the current game (at the limit of "per opponents" values which are often limited to the plugin SDK for performances reasons)
Thanks @Wotever. It turned out that I’d missed a warning message to the effect that my rf2 configuration was incomplete (or I’d broken it) and I can now see all of the goodies. What was confusing me in particular was that I could see *some* game-specific data with the checkbox ticked, but not the feeds I knew to exist from my Motec fiddling.
...now I’ve just got to get my head around NCalc or JS properly! I used to be a VBA wizard so hope I can get what I need done.
Thanks @Wotever. It turned out that I’d missed a warning message to the effect that my rf2 configuration was incomplete (or I’d broken it) and I can now see all of the goodies. What was confusing me in particular was that I could see *some* game-specific data with the checkbox ticked, but not the feeds I knew to exist from my Motec fiddling.
...now I’ve just got to get my head around NCalc or JS properly! I used to be a VBA wizard so hope I can get what I need done.