Shake It: audio or ...
 
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Shake It: audio or custom wave file possible?

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(@eyecon)
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Joined: 2 weeks ago
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I’ve been experimenting with the Shake It plugin and so far really loving the flexibility of mixing various effects through it.
One thing that would great to do through the plugin would be to route game audio and mix it with the modulated single frequency effects produced by the plugin. Alternatively the ability to select a custom wave file as the base sample for the vibration effect to be replayed would also be great. This would be useful to more faithfully reproduce effects that have a more complex spectrum profile such as tire slips which are more of white noise than a simple single sine wave vibration whose frequency modulates up or down based on telemetry. 

I’m basically trying to replicate the idea of Logitech’s Trueforce which is very immersive but in my opinion was something that needs to be  implemented through a bass shaker and not through the wheel base. When tires slip, or road textures cause vibrations, they are primarily heard and felt throughout the entire car and to a lesser extent through the steering wheel not the other way around…

Is this something that is already possible with the plugin?

This topic was modified 2 weeks ago by Eyecon

   
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