Last seen: Apr 18, 2025
Hello ! You have basic examples like that here :br />Basically : [DataCorePlugin.GameRawData.Realtime.SessionEndTime] <240
Hi this happens when "windows instrumentation service" (a windows built in component) is not running, Could you check that it's properly enabled an...
Hi ! You can find a troubleshooting guide here :br />Teaser 😀 : Most of the time it's firewall which is blocking access ;)Nicolas
Hi ! you can read a troubleshooting guide here about game connectivity :br />Best regards,Nicolas
Arf 🙁 sorry to hear that, let's hope it gets solved, Personnally for quick captures/edits I use greenshot :there might be other better options, but...
concerning the buttckickers you simply need two distinct outputs, one for the buttkicker, one for the headphones. Then inside simhub you need to enabl...
Hi ! It is not possible in this direction, The main list shows screens, this is what is getting switched by using the next/previous screens actio...
Hi ! Concerning buttkickers you have two directions, but they should not be mixed, the "game sound" direction where you feed your shakers with game ...
Hi ! Indeed kartcraft is using UDP which can't be shared, it's not the case of some other titles (AC/RF2 and many more) which uses shared memory and c...
Hello ! C'est une limitation liée aux performances, le ahead/behind est donné de manière physique (devant "on track", derriere "on track") c'est pourq...
Hi ! There are a few features related to sound inside simhub, but nothing with an explicit impact on bluetooth devices in particular, - Simhub has a...
Hi ! Yes during the sketch upload you need to enable your board (the exact model, if you pick the wrong one it won't work neither) so the arduino know...
Hi ! That's really strange, i'm looking at the code but i can't locate anything which could cause this, could you try a full settings reset ? Delete t...
Hi ! To compare time you will need to compare them as seconds, you can use timespantoseconds function to convert it. Considering the colors, it has to...
Hi ! The udp port is often the default one for the game, in this case when it was first added at was 5000, I often use "+1" rule for forwarding to kee...