Last seen: Nov 27, 2024
Hi ! Sorry for the late reply, i'm currently preparing my moving and it's a bit hard to follow :DNo VR is not natively supported, but I know it's poss...
Hi !Yes it's possible you need "custom channel allocation" in order to do it :/p>
Hi ! you can edit the layout here : You can read the editor manual here : and have a nice demonstration of the editor made by sean here : Nicolas
Personally I use this for up to 8 channels at once: About the amp, if it has RCA input you may still be able to use it, otherwise yes you will need to...
Hi ! Could you try to test with a regular sound card ? hdmi can have induced latency. On simhub data is acquired at 60 fps, and fmod processes sound i...
Hi ! could you add me a picture of the shield itself being wired ? And could you check in the log that it's the correct board being configured ? Lat...
Hi ! The button is exclusively available when running the version bundled with simhub ;)Nicolas
Hello !You configured it right, the only subtility is that "discardcurrentmap" is only a "request" and will be only executed the when next valid lap w...
Hello ! Only one usbd480 is supported but you can run it along other features (including nextion) with no problems 😉 Nicolas
Hello no it's not possible. Simple LEDs are fine for some Arduino learning but at large scale it could burn your Arduino. See chapter #10/p> Nicolas
Yes it's possible seeyou just have to add your own button matrix code to the example sketch provided Nicolas
Hi ! No it's not planned. I'm the single developer and I don't speak Spanish I'm sorry. Maybe in the future when I will reach a point where I won't...
@jp006 Currently it's not possible, the orientation is determined by the game coordinates system only.
Hello ! I don't think it's the cause, I checked the library and everything is already set to disable test mode, In this case OP_DISPLAYTEST = 15 (0...
Hi ! you need to make sure to capture the screen not the game, or you can embed it as a browser view into OBS using this link Nicolas